Hitting 65% of the time is not "having a problem hitting stuff". Add the chosen skill to your list of soldier class skills, and gain a +1 bonus to checks with this skill. :]. I have a feeling every character class will take a level in blitz soldier. Whenever you succeed at an attack roll to grapple an opponent, you can remove one item from the targets body that can be easily accessed, as described by the grapple combat maneuver, instead of imposing the grappled condition on your foe. It is Kendo Rappa of the 8 Bullets of Kai Chisaki. He has a voice distorter/mask, 2x Cestus Battlegloves, Everyday clothes, Infared Sensors, Vesk Brigandine II, 4 R2E, an Industrial Backpack, and a Mk 1 Upgrade(Con). 2nd you get Fleet increasing your base speed 10 feet - but, its BETTER than Fleet, since there is no restriction on armor worn (normally the Fleet feat only works for light or no armor). Normally this prevents the target from using language-dependent abilities unless they have limited telepathy or a similar ability. And you don't dispute that Dispiriting Taunt and Clever Feint rely directly on Charisma. Level 5 gives you no charge penalty with a free bull rush. If anything, it is even more important. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed. I'm enjoying Step Up And Strike to be a sticky tank. His base racial ability scores are +3 Str, +2 Dex, and -2 Cha. So let's talk about the Blitz Soldier : r/starfinder_rpg - Reddit I took the Needler as a ranged weapon cause it was all I could afford. I would absolutely second Deadmanwalking's suggested statline of Str 16 Dex 12 Con 10 Int 10 Wis 11 Cha 14 as a good starting point for a melee solarian. Click here to see the Special Abilities for this Fighting Style. Emphasis on painfully I actually at this point only read replys and ignore direct posts. Improved get em won't work with clever feint, but at 6th level it also adds damage against EVERYONE , it also works with improved hurry. You are forced to balance Light vs Dark (okay, Photon vs Graviton) rather than being able to pick your style statement, and have the frustrating mechanic of having to build up atonement points - similar to the beta-test inquisitor, though this time it made print. Also, where do you see this character in spaceship combat? I've seen it but I don't think the math would make it optimal in all but the largest of parties chocked full of beat sticks and blasters. Level one gives you a +4 to intiative. Arcane Assailant is removing debilitating conditions, Armor Storm makes Bull Rushing easy and will do damage sometimes, and Bombard is throwing up Debilitating Attack for those tough opponents. 5 skills really round out their out of combat options, and the extra Feat can be used for several interesting things (Heavy Armor Proficiency leaps to mind, as it'll be helpful eventually). Fighting Styles - Archives of Nethys: Starfinder RPG Database As a single class build. Eh. Stop setting that poor Solarion on his own against a CR 1 creature. Were Paizo to hypothetically publish a new version of Pathfinder with only 7 base classes, I would likewise argue the paladin shouldn't be among them. If you use this gear boost with a weapon with the arc critical hit effect your secondary subject for electric arc must be the same as your secondary subject for the arc critical effect. 10: STR: 18; DEX: 18; CON: 16; INT: 8; WIS: 11; CHA: 18 Once you choose this second style, it cannot be changed. I wanna talk about Blitz. Reading more and playtesting I have changed my mind. 113 You must be at least 11th level to select this feat boost. And it really depends on the particular blasters and beat sticks. I have a feeling every character class will take a level in blitz soldier. Bedside Manner, So there's a bunch of them, and probably half or more of their in-session skill checks are going to be Cha-based. Location: Calm Lands Gorge Bottom. you're kinda flat footed but not really. | Five Torches Deep SRD This has no effect on involuntary movement, but it does prevent the creature from teleporting or moving to another plane. The other classes can solve specialty problems entirely, each with their own range of specific strengths. I found Black Hole and Supernova extremely useful and the class was very fun to play. Even if the attack normally affects an area or multiple targets, it affects only your selected target. 335. +6 Diplomacy (Solarion) vs +5 Intimidate (better) His gear boost is Melee Striker. The build you list would also work, of course (though going Str 16 Dex 12 still seems solid), but might feel weak or boring outside straight combat (though the AC and added Con will serve you well in combat, I admit). Once you choose this second style, it cannot be changed. They'll always have solid damage numbers without a lot of investment, which is useful. They should have called it something else and said it won't stack or better yet split up flat footed (-2 to AC) and flummoxed (no aoos) or something. At +9 without Sidereal Influence (presumably because you didn't have time), you can always Aid an Envoy or other Diplomancer if there is someone like that in the group. Choose from the gear boosts listed below. If you're a fairly high Dex build (firearms!) Solarians also really like using Strength for resolve, longarm and heavy armor proficiency. I reject you postulate that there is a consensus. That isn't an 'IMO' thing- it is simply incorrect. | 13th Age SRD If you are going to accuse me of being inaccurate, please read the basis on which I said that charisma wasn't necessary. like in pathfinder you need to have some mechanic for forcing them to hit you and not just turning around and hitting someone else. Putting down enemies helps a character survive far more than many would like to assume. Of course it could get annoying having the party repeatedly (and, exasperatedly) telling you common information :P. I've built a generalist human soldier (equally good at shooting as they are at melee) vs a human solarion (favours melee over ranged). This bonus increases by 1 for every 4 soldier levels you have. | Into The Unknown You are forced to balance Light vs Dark (okay, Photon vs Graviton) rather . Also you're not a battlefield control caster so you're not in the population segment that wants initiative the most. That gives them at worst a 75% chance of hitting to a 55% chance of hitting (while having a 65% of hitting most of the time). Dexterity is most important because you need it both to hit and to increase your AC, but you also need plenty of Constitution and enough Strength to comfortably carry and use heavy weapons and armor. The armor check penalty reduction increases by 1 at 7th level and every 4 levels thereafter. When you are wearing armor, you gain a +1 insight bonus to your Kinetic Armor Class. | Heroes and Monsters SRD In addition, the extra base movement made it hard to justify charging. The Starfinder iconic Mystic is the shirren (insectoid) Keskodai. You cant target the same creature twice with this ability. And probably more people. The other non bluffing option is hurry, which as a tactical advantage doesn't math well, but having seen what haste does to a party in turning single attacks into flank and full attack I'll take it over a flat damage boost. Then you're using it often enough that you'd need the uber charisma. And then there's a bunch of classes that really don't get that much out of dipping. I have a backup character set up for when my squishy Technomancer dies or leaves. This bonus increases by 1 for every 4 soldier levels you have. As a full action, you can make a single attack with a magic weapon against a single foe. Soldiers have access to the following alternate class features. Soldier | Starfinder SRD Wiki | Fandom 16 16 16 comments Best Add a Comment blackflyme 6 yr. ago A flat +4 Initiative and +10 Movement speed at level one, that stack with other effects that grant Init/Movement is incredibly attractive. I'm going gunner, it worked for Luke Skywalker on the Millennium Falcon. So, for me, I think that Blitz Soldier isn't really that good. Zaric wrote: Lastly, if you multiclass, the blitz soldier is extremely powerful option, granting you these feats plus more (weapon prof, armor prof, etc). 116 You specialize in taking the fight to your foes, moving quickly and aggressively to strike them down with melee weapons. I can't help but imagine that this is a common occurrence in other parties as well. Yeah, personally, my ideal stat line-up for Solarian would be more like: Str 16 Dex 12 Con 10 Int 10 Wis 11 Cha 14. To a melee character with a good hit its hella expensive to guarded step out of the shooting gallery instead of full attacking , so i find my shooting gallery almost always got a vesk in the way. Whether youve taken up arms to protect others, win glory, exact revenge, or simply earn a living, you are the perfect embodiment of this truth. All restrictions of Shot on the Run apply to both targets, and your movement does not provoke attacks of opportunity from either target. That isn't what people are arguing with you about. Build Recommendation! Soldier. : r/starfinder_rpg - Reddit Okay, so I've seen the consensus in the forums that Solarians "have to start as Soldiers". But damage is about grinding in SF, not about taking care of threats quickly. I think people would be interested in what choices you made/maybe a general idea of what the party was like, and also what they were up against. I think a big part of the reason that Clever Feint is not as popular as Get 'Em is that there are a lot of operatives out there that are already applying flat-footed. You can't take a 10 on common knowledge, but anyone else in your party with 10 int will have access to that information. Sharpshooter Soldier is the best sniper, especially if you are a Halfling. It's also no ACP and a point of EAC, which given the relative commonality of energy weapons, I figured that having both ACs as high as possible was a good idea. While I don't remember the initiative coming in all that handy, having that extra speed was pretty nice. Choose from the gear boosts listed below. 1 This extra damage applies only to creatures within 10 feet of you; creatures farther away take the normal amount of damage. But blitz is so easy to apply. In later levels, armor upgrades (jump jets, jet pack, haste circuit) made up for any speed deficiency that I would have had. On every world that harbors complex living organisms, creatures battle one another for dominance, resources, territory, or ideals. Whenever youre wielding a shield, you ignore the shields armor check penalty and speed adjustment (if any). I think either could work, but the original poster was also investing in Diplomacy. In this case, the extra healing is superfluous, the real ability there is the bonus on saves and ending the effect on one save instead of 2, which given how the starfinder death spiral and multiple rolls work is a literal life saver. Such soldiers often have the blitz fighting style, while vanguards might have the cascade or momentum aspects. | 4 Color SRD (Astonishing Super Heroes) Dexterity is your most important ability score because you need it both to hit and to increase your AC, but youre flexible in terms of your other ability scores. 81. Did I charge because I had a straight line to an enemy and needed to move more than one move action to get to them? With a tactical pike, they deal 1d8+5 damage in photon mode. Forums: Advice: Vesk Soldier (Blitz) melee weapon advice - Paizo Instead, he used ALL his actions to buff the party wherever possible. I think it's relatively unspoken but the Solar Armor is currently the best way to build a Solarian imho. Alternatively, you can take Strength 18 and hit on a 6+, for two more points of damage each time. Strength is most important because you need it to hit your foes and deal more damage, but dont ignore Dexterity or Constitution. I had missed where they explained that they weren't following standard logic in the revelation text. Actually, both descriptions presented here I feel are not quite right. This damage is equal to the weapons level. Whether you've taken up arms to protect others, win glory, exact revenge, or simply earn a living, you are the perfect . Whenever you have an opponent pinned, that foe cant speak or perform actions that involve speaking or uttering sound using their voice (such as roaring, singing, and so on). Class Builds - Archives of Nethys: Starfinder RPG Database 1/2 character damage doesn't mean anything to me if you are dead. Starfinder SRD Wiki is a FANDOM Games Community. Whenever you gain a new bonus feat, you can also choose to replace one of the bonus feats you have already learned with a different bonus feat. Drone mechanics delay the advancement of their drone. | d20 Anime SRD I've never charged with any meaning. If the attack hits and does not kill your enemy, you canexpend 1 Resolve Point to force the creature to succeed at a Fortitude save or die. BAB 1 For a blitz soldier, it's easy to accidentally make yourself unfit for starship combat. It seems very interesting, but it seems weird that you have to choose either only the Armor or the Weapon at 1st level. SOLDIERS ONSLAUGHT (EX) 11th LevelWhen you make a full attack, you can make up to three attacks instead of two attacks. Exocortex mechanics get almost nothing out of soldier dipping (they already get longarms, and heavy armor doesn't do much on a dex ranged build). In your example, odds are no matter if you're the first or second solarion you used, that enemy will probably be dead in just one round if you have a competent party. You can pick purely utility powers aside from that one and hardly be relegated to 'walking weapon' status. They're really not pulling their weight if they're not hitting things. It's more versatile, and being forced into Dex also means you get to be a decent gunner in starship combat. Nobody is saying it isn't. At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. It just doesnt seem like it makes sense Not too. Vesk start at 12 10 12 8 10 10. How horrible, a whole one more attack to kill a dangerous foe! If the attack is a ranged attack, the target must be within the first range increment. This gear boost does not function for weapons that havethe explode or blast special property. Even if there's no operative to provide flat footed, a soldiervoy is going to have get em for the 10% boost, so the non shooting envoy is only adding 10% of damage above that, not 20%. That's nothing to sneeze at (I'm not sure what a bard can do these days, admittedly). Besides, having a social skill means that there are more parts of the adventure to participate in. Yeah, but Cha 14 still gives you a +8+1d6 at 3rd. +2 to hit? When you make a full attack, you can make up to three attacks instead of two attacks. Given that Plasma Sheath requires a move action and has a duration of 1 round, I would argue that it is not always the incredible boon it appears to be, even at low levels. The condition deals 1d4 fire damage if the weapon has an item level of 1st-6th, 1d8 if its item level is 7th-14th, and 2d8 if its item level is 15th or higher. You can't always hand everything over to said face and most players IME don't want to sit out all NPC interactions anyway. I know I can chose a secondary class when I get high enough but I'm not sure what I should go. You study fighting styles thought lost, often recorded only in the art of ancient civilizations or inferred from the shape of relic weapons and battle gear. Self-evidently yes, since some are advocating it. Now yes, there ARE unusual circumstances where that might be important: you could be doing a firefly campaign where resources are scarce. is largely a waste of time, as the important questions are "is this class fun to play?" Priest makes it Wis 11. to 81 You pretty much need to be ready for it but. I like the build, at least in theory, and would be interested in hearing how it does in practice if/when you ever get around to playing them. See paizo.com/starfinder for more information on the Starfinder Roleplaying Game. You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with. Have you noticed how few stackable AC increases there are in Starfinder? You can get a Photon crystal, least at lvl 4 and it does the same thing Plasma Sheath does. He, along with fellow ARC Commander Colt and ARC Commander Havoc, oversaw clone trooper training during the Clone Wars. It's not a bad thing, certainly. It gives the enemy a Will saving throw at -4, if I recall; the save is based on the Envoy's Charisma. #1: Eh. Blitz would give you a starting 50 ft move speed which is nice and speedy, and at level 5 being able to charge through difficult terrain is nice. One person speaking very loudly and constantly does not a consensus make. Fighting Style Blitz Gear Boosts Again, I also think that you under-estimate armor. When you attack with a weapon with the explode special property and a radius of 10 feet or greater, you can increase the radius of the explosion by 5 feet. I don't think that Get 'Em is optimized Envoy play, at least not by itself. I'd imagine either a gunner or captain? I was the best combatant and was the most useful with skills. Flash Freeze (Ex; 7th level)When you hit a creature with a weapon in the cryo category, that creatures speeds are reduced by 10 feet for 1 round, to a minimum of 10 feet. I am a lousy at maximization. It paces very well against incoming damage (especially if you get some DR, which you definitely should) and you only need to really worry about it if you're at zero hp exactly. It's really weird. Second: Multiclassing isn't mandatory. It makes your Zenith Revelation stuff less common, but only to the extent of making it a max of every four rounds rather than every three. Blitz | Wookieepedia | Fandom Note: This is the only missable Blitzball player. Unless you want higher int for roleplaying purposes, 8 int really isn't a big deal. The soldier dip is only a level. Not accurate. Key Ability Score: Your Strength helps you attack up close in melee and carry heavier weapons and armor, while your Dexterity helps you fire weapons from a distance and dodge returning fire, so you should choose either Strength or Dexterity as your key ability score. Against an HP 17-18-ish enemy (e.g. "This benefit lasts for 1 round or until you leave photon mode." yea, It is the best. A level in soldier (blitz) beforehand still looks like the way to go. Don't buy a ranged weapon. Yeah, I was reading that wrong. You can change only one feat at any given level, and you must choose whether or not to swap the feat at the time you gain the new bonus feat. Having skill overlap is good, not bad, and I have a decent chance of being the best diplomat at the table. Think you could post some more detailed play data? You can deal lethal damage with your unarmed strikes, and the attack doesnt count as archaic. A 1st-level solarian with Strength 14 and Weapon Focus has an attack bonus of +4. It is entirely reasonable to play an Envoy that never fires a shot until they get Clever Attack at 4th level. I wanna talk about Blitz. Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber, Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber, Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber. As for damage, the Solarian doesn't get the Blitz Soldier's ability to add 1.5 Str to melee damage but they instead get to add additional fire damage equal to half their level via Plasma Sheath, albeit requiring a move action. would be better written as "This benefit lasts until you leave photon mode, or 1 round if unattuned.". At 3rd level dealing 1d6+8 looks pretty solid, given the numbers around. You focus specifically ancient motions and techniques that rely on form and mobility rather than the harshness of attacks and resilience. Since you're committing to light armor, perhaps stealth? When you use the Bodyguard feat, it requires no action, but you must spend 1 Resolve Point each time after the first you use the Bodyguard feat during a single round, and each use must designate a different ally. Anchoring Arcana (Su; 7th level)As a full action, you can make a single attack with a magic weapon against a single foe. Brutal Blast (Ex)You gain a +2 insight bonus to damage rolls with weapons that have the blast special property (such as a scattergun). Wow, that's quite a bit of response in like 8 hours. That goes to Witchwarper, but that's not why I'm here. It would be. The freebooter armor is a waste. You get two bonus feats essentially, 1st improved initiative. So, I think it's a perfectly fine class, and mileage will vary depending on things that you cannot adequately predict simply by math. to 50 His feats are Improved Unarmed Strikes, Weapon Specialization, Blind Fight, Jet Dash, Fleet, Weapon Focus(Basic Melee), and Slam Down. Athletics is fine, but the others You can pretty much expect to never use them, as someone else in the party will do it better. Conflict is an inevitable result of life. If the shield has a maximum Dexterity bonus, you also ignore its maximum Dexterity bonus. By your own logic, the increase in defensive capacities would provide likewise as marginal an improvement to survivability. Ability Scores Strength is most important because you need it to hit your foes and deal more damage, but don't ignore Dexterity or Constitution. Paizo Inc. does not guarantee compatibility, and does not endorse this product. Take Soldier as you first level and make dex your resolve stat. KILL SHOT (EX) 20th LevelAs a standard action, you can make a single attack against an enemy. of Why is anyone swinging at you with a pile of murderfinders in between you and the target anyway? Extra initiative is definitely good, but people don't start combat flat-footed unless they're surprised, so it's not as good as it was in Pathfinder. After playing one to level 9 in Dead Suns, I've come to regret taking the Blitz fighting style.