6th level and up: Our beast gun is going to be the drake rifle since that's the easiest beast gun to take full advantage of regardless of level. Nov 4, 2011, 07:37 am I would go for reliable double-barreled pistols and two-weapon fighting. If you misfire on one of your double-tap, it becomes a 1-5 misfire range, and explodes without you being able to stop it if your second bullet also misfires (a 1/4 chance). Background: Magical Misfit - if 1 shot misfires, you get an additional -2 to attack and damage, an increased misfire range, and a critical modifier divided by 2 with this weapon until it the firearm is repaired. Gunslinger Analysis (Oh no, it's bad) : r/Pathfinder2e - Reddit I'm 99% sure they have said its a misprintwhy would adding a barrel decrease the distance a gun can shoot by over 80%? The creator of each piece has their name in the bottom right corner, which If begins turn 10 from target: Ranged Strike 11 Incredible Investiture You've got a lot of tools for keeping your damage up, applying persistent damage, and inflicting conditions while targeting weaknesses, which is going to be your primary role in combat. There was a lot of discussion about it when UC first came out and I'm not sure if it was ever resolved. 14 Blast Tackle, Powerful Leap If beings turn 10 away from target: Strike with ranged weapon, Reloading Strike, Raise Buckler/Strike. Round 1: Use Smokestick, Quickdraw (draw weapon and Strike), Covered Reload (to hide), Round 2+: Bon Mot/Demoralize, Strike, Covered Reload (to hide). Dont forget that double barreled pistol and pistol aren't the same weapon for the weapon feats like rapid-reload. And I'd add Distance to a DB Musket and shoot it from 80 ft. out using both barrels each round. Rerolling Front Toward Enemy: A Guide to the PF2e Gunslinger Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber, be level 16+ at least 13 of which are gunslinger (pistolero archetype), have prehensile tail alternative racial trait, fire main-hand pistol first attack using full BAB -2 for rapid shot +1 for haste -4 for TWF with non-light weapons, 2 hit rolls versus one target, reload main-hand pistol using off-hand which is empty, fire main-hand pistol hasted attack using BAB -2 for rapid shot +1 for haste -4 for TWF with non-light weapons, 2 hit rolls versus one target, fire main-hand pistol rapid shot attack using BAB -2 for rapid shot +1 for haste -4 for TWF with non-light weapons, 2 hit rolls versus one target, fire main-hand pistol second iterative attack(BAB-5) -2 for rapid shot +1 for haste -4 for TWF with non-light weapons, 2 hit rolls versus one target, fire main-hand pistol third iterative attack(BAB-10) -2 for rapid shot +1 for haste -4 for TWF with non-light weapons, 2 hit rolls versus one target, fire main-hand pistol fourth iterative attack(BAB-15) -2 for rapid shot +1 for haste -4 for TWF with non-light weapons, 2 hit rolls versus one target, drop main-hand pistol on the ground so both hands are empty as a free action, fire off-hand pistol first attack using full BAB -2 for rapid shot +1 for haste -4 for TWF with non-light weapons, 2 hit rolls versus one target, reload off-hand pistol using main-hand which is empty, fire off-hand pistol second iterative (improved TWF feat) TWF attack(BAB-5) -2 for rapid shot +1 for haste -4 for TWF with non-light weapons, 2 hit rolls versus one target, fire off-hand pistol third iterative (greater TWF feat) TWF attack(BAB-10) for rapid shot +1 for haste -4 for TWF with non-light weapons, 2 hit rolls versus one target, make 5' step so targets are at optimal range, drop off-hand pistol on ground as a free action so both hands are empty, retrieve main-hand pistol from adjacent square with your tail and put it in your hand. 16 Hair Trigger (class), Legendary Sneak (skill) Lightning Reload (Ex): You should have Rapid 3 Prescient Planner (general) There are a few bumpy spots that I'm still working on ironing out - cleaner language, more connections to useful items, and I'm pretty sure there are legacy descriptions that I meant to go back and re-edit that I haven't caught yet. Do not forget that drawing/storing a weapon from a glove of storing or switching your weapons between each hand is a free action, so you can effectively draw/store/reload your sniper musket all day long and draw/switch/reload/switch/store your DB musket once per round. Designed for desktop and tablets, Wanderer's Guide has an This is, by far, the most interesting take on the Monk Class that I've ever seen in a TTRPG system. At L14, if starts turn exactly 10 away, can follow Paired Shots with a Flurry of Blows with Jellyfish Stance strikes. If you plan to use this, see my So depending on target's AC, buffs/debuffs, etcyou have probably a 50-80% chance of saving an action by using Risky Reload. I 100% agree that risky reload increases DPR but disagree that you get to the level of an archer because the reload weapon trait is so punishing for action economy. The "99%" probably comes from reading the posts of people repeatingly arguing this may be a misprint. 4.) All damage and precision-based feats. Canny Acumen {Will Saves} (General) That gets more true at L8+ (damage runes favour more strike attack routines) and at higher striking runes where the deadly trait starts adding more dice on crits. Just think again about the previous build. Yeah, I brain farted and got it mixed up with the repeating trait. 18 Final Shot, Terrified Retreat Ancestry: Orc (Hold-Scarred Orc) Primary Skills: Stealth Primary Skills: Athletics, Crafting Have made a full breakdown yet, but he inspires, then shoots. 8 Armored Rebuff, Magical Crafting 10.) 12 Precious Munitions, Wary Disarmament Background: Martial Disciple I'm only a LITTLE. 11 Supertaster 13 Cantorian Rejuvination (ancestry) [At L13 take Very Very Sneaky. Front Toward Enemy: A Guide to the PF2e Gunslinger. Just wanted to say I really appreciate these action economy breakdowns. 10 Fighter: Opportunist (class), Lasting Coercion (skill) for yourself! INVENTOR CLASS GUIDE - PATHFINDER 2E - YouTube At an effective +4 above the normal hit chance (legendary, enemy flat-footed) or a +6 if using Sniper's Aim, crits should be fairly common and 7d12+22+2d6 (regular crit) or 9d12+22+2d6 plus 6d6 persistent bleed damage (vital shot) will leave a dent in just about anything. As part of that action I Interact to reload 15 Incredible Scout A number of ancestries have feats which allow them to see through things like smoke, clouds, mist, and the like. Class: Gunslinger (Drifter) Still pretty situational. 14 Monk: Monks Flurry (class), Terrified Retreat (skill) handy, this can save them the trouble of flanking, but it wont do you a lot Successive Rounds: Apply your Alchemical Shot, energized shots, and alchemical bombs/ammunition as best capitalizes on the monster weaknesses and positioning. 3 - Incredible Initiative, Wind Tempered 15 Incredible Initiative He is a pistole, I believe. 14 Headshot, Swift Sneak - drop main gun Round 1+: Demoralize/Create Diversion, Paired Shots. 17 Elf Step (ancestry) source books. The Jezail is probably the best 2h gun for low str builds. I also love the imagery of facing a dragon, thinking "what should I do?" 16 Instant Return, Express Rider how a mechanic or feature works, we highly recommend referring back to the That's one of the edits I meant to go back and iron over - it's fixed now. Sniper is probably best for the bonus damage turn 1 and to serve as a decent backup plan for if the fight goes past round 5/6. The Best General Feats In Pathfinder 2e - TheGamer - The Leading Source They got out a map, and planned the score Feliks is a Human (Half-Elf) Thief Rogue with the Street Urchin background and a free Gunslinger archetype (Pistolero). From my analysis the optimized Fighter MC Ranger archer vs. optimized gunslinger is: Gunslinger is -3.24% to 20.20% (Average ~11.39%) behind on DPR as compared to the Fighter assuming no misfires. 12 Expert Beast Gunner Spellcasting, Terrain Expertise (forest) 13 Mountain's Stoutness Early firearms only (all the other builds I see on the forums for some reason are all advanced firearms) 1 Cover Fire, Beast Trainer For the gunslinger, that's shooting people with guns. 12 Deadeye (class), Battle Prayer (skill) Enhance it with elemental burst abilities, more about this later. 17 Heroic Presence 9 Demolitionist I'm new to the Ultimate Combat book, and I'm wanting to play around with the gunslinger concept. I seriously appreciate your feedback - it's not always this polite. Background: Hunter 1st - 5th: Pretty straightforward at this point. The are a number of ways to use magic items to lower the chance of misfire as well, but none in the 400GP range. point to use Rapid Clear and fix your gun before this becomes a problem. I play PFS when I play a character. But bows are consistently able to do 3-4 strikes a round with flurry/hunted shots and easily outpace firearms. Can anyone help me with a One-Shot to hunt a White Dragon? Other things like not needing to pay a str tax for kickback, bow crit spec, two MAPless attacks, better at punching through resist(all) or resist(phys), etc. Ancestry: Human (Sylph) Want to see it in a demonstration combat? As your first action on your first turn, you can Step up to 10 feet as . - double tap off-hand gun (2nd off-hand attack) 17 Blazing Aura support a limited subset of Pathfinders rules content. I have seen no developer speaking about it being a mistake that needs to be corrected. Level 11, two +1 reliable D-B pistols, 24 Dex (+7), with Haste and Rapid Shot, TWFing : BAB : +11/+6/+1 13 Radiant Burst Round 1: Demoralize (free), Strike (free). 2 Fake Out, Hefty Hauler (these capacity guns are heavy yo) In the spirit of previous 101 XX threads, I thought I'd start a 101 Gunslingers thread! With Signature Deed, you get +3d6 damage from Up Close and Deadly at 0 grit cost, per attack. round 1: both hands empty. So I get with a double barel pistol you can attack twice with it. situationally useful. - reload off-hand gun with your main hand now free Background: Gunsmith Companions Anadi Android Automaton Azarketi Catfolk Conrasu . 6 Pistolero's Challenge, Lasting Coercion Pathfinder - The Gunslinger Handbook | RPGBOT Switching weapons in your hands is a free action so you can basically just shoot, reload, get your gun back from the glove, switch weapons, store the loaded gun, shoot the new gun as off-hand, reload, recover your main, switch, etc etc etc. On magical ammo - while it requires Alchemical Crafting to make magical ammo, the book does not actually say that magical bullets are alchemical. Class: Gunslinger (Pistolero) 12 Rogue: Sneak Attacker (class), Shameless Request (skill) Level 8: Munitions Machinist - Better bombs. 13 Bounce Back Heroic Presence (Ancestry) I suppose there is a mechanical basis for it with the drow shootist archetype. 15 Prescient Planner I start my turn with an empty gun 2 Spellshot Dedication, Arcane Sense interactive inventory, conditions, and spells management system. Utility Shot (Ex): These shot are really 6 Sniper's Aim, Experienced Tracker As an Amazon Affliate, I earn from qualifying purchases which helps me continue doing what I love!Pathfinder 2e Guns \u0026 Gears: https://amzn.to/3ROffuGPathfinder 2e Core Rulebook: https://amzn.to/3BiFCSjPathfinder 2e Beginner Box: https://amzn.to/3eVsUBBI use Foundry VTT: https://foundryvtt.com/The Foundry modules I'm using are:Dice So Nice!Dice TrayFXMaster (\"cloud\" effects)Ilsandrils TooltipsPingsShow Drag DistanceToken Action HUDToken HealthToken MoldTokenizerTurn MarkerMap is by BootsNMaps: patreon.com/bootsnmapsMusic Credits:0,00 ZitronSound - Wild WestWild West by ZitronSound http://bit.ly/2nXGy9WPromoted by MrSnooze https://youtu.be/wTm-WFM0v-gCreative Commons CC BY-ND 3.0 https://goo.gl/QHshNa2,33 TeknoAXE - Digital GunslingerDigital Gunslinger by TeknoAXE http://teknoaxe.com/Promoted by https://youtu.be/wTm-WFM0v-gLicense: CC BY 4.0 https://goo.gl/9ezBZw5,16 Brett Van Donsel - Rattlesnake RailroadDigital Gunslinger by Brett Van Donsel https://soundcloud.com/brett-van-donselPromoted by https://youtu.be/wTm-WFM0v-gLicense: CC BY 4.0 https://goo.gl/9ezBZw9,02 Everet Almond - The GunfightThe Gunfight by Everet AlmondPromoted by MrSnooze https://youtu.be/wTm-WFM0v-g11,20 Brett Van Donsel - Meanwhile Back at the SaloonMeanwhile Back at the Saloon by Brett Van Donsel https://soundcloud.com/brett-van-donselPromoted by https://youtu.be/wTm-WFM0v-gLicense: CC BY 4.0 https://goo.gl/9ezBZw14,22 Kevin MacLeod - Drankin SongDrankin Song by Kevin MacLeod https://incompetech.com/Promoted by MrSnooze https://youtu.be/wTm-WFM0v-gCreative Commons CC BY 3.0 https://goo.gl/Yibru518,23 Chris Haugen - Campfire SongCampfire Song by Chris HaugenPromoted by MrSnooze https://youtu.be/wTm-WFM0v-g21,09 Twin Musicom - Way Out WestWay Out West by Twin Musicom http://www.twinmusicom.org/Promoted by MrSnooze https://youtu.be/wTm-WFM0v-gCreative Commons CC BY 4.0 https://goo.gl/9ezBZw25,15 Chris Haugen - Way Out WestWay Out West by Chris HaugenPromoted by MrSnooze https://youtu.be/wTm-WFM0v-g28,09 Chris Haugen - Tumbleweed TexasTumbleweed Texas by Chris HaugenPromoted by MrSnooze https://youtu.be/wTm-WFM0v-g31,12 Ross Bugden - The Wild WestThe Wild West by Ross Bugden https://goo.gl/igZgiWPromoted by MrSnooze https://youtu.be/wTm-WFM0v-gLicense: CC BY 4.0 https://goo.gl/9ezBZw35,41 Aaron Kenny - Roundup on the PrairieRoundup on the Prairie by Aaron KennyPromoted by MrSnooze https://youtu.be/wTm-WFM0v-g37,46 Topher Mohr and Alex Elena - UptownUptown by Topher Mohr and Alex ElenaPromoted by MrSnooze https://youtu.be/wTm-WFM0v-g40,50 Topher Mohr and Alex Elena - Horses to WaterHorses to Water by Topher Mohr and Alex ElenaPromoted by MrSnooze https://youtu.be/wTm-WFM0v-g44,30 ZitronSound - Lonely CowboyWild West by ZitronSound http://bit.ly/2nXGy9WPromoted by MrSnooze https://youtu.be/wTm-WFM0v-gCreative Commons CC BY-ND 3.0 https://goo.gl/QHshNa
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